public static Glyph Add(Glyph.Name glyphName, int key, Texture.Name textName, float x, float y, float width, float height) { GlyphManager pManager = GlyphManager.privGetInstance(); Glyph pNode = (Glyph)pManager.baseAdd(); Debug.Assert(pNode != null); pNode.Set(glyphName, key, textName, x, y, width, height); return(pNode); }