public static GameSprite Add(GameSprite.Name name, Image.Name pImgName, int x, int y, int w, int h) { Debug.Assert(pMan != null); GameSprite pSprite = (GameSprite)pMan.baseAdd(); Debug.Assert(pSprite != null); Image pImg = ImageMan.Find(pImgName); Debug.Assert(pImg != null); pSprite.SetSprite(name, pImg, x, y, w, h); return(pSprite); }