public static GameSprite Add(GameSprite.Name name, Image.Name pImgName, int x, int y, int w, int h)
        {
            Debug.Assert(pMan != null);

            GameSprite pSprite = (GameSprite)pMan.baseAdd();

            Debug.Assert(pSprite != null);

            Image pImg = ImageMan.Find(pImgName);

            Debug.Assert(pImg != null);

            pSprite.SetSprite(name, pImg, x, y, w, h);
            return(pSprite);
        }