public static void Remove(CollisionPair pNode) { CollisionPairManager pInstance = CollisionPairManager.PrivGetInstance(); Debug.Assert(pInstance != null); Debug.Assert(pNode != null); pInstance.BaseRemove(pNode); }
public static void Remove(CollisionPair pNode) { CollisionPairManager pMan = CollisionPairManager.pActiveMan; Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }