コード例 #1
0
        protected void UpdateInput()
        {
            // Get the game pad state.
            GamePadState currentState = GamePad.GetState(PlayerIndex.One);

            KeyboardState currentKeyState = Keyboard.GetState();

            ship.Update(currentKeyState);

            if (currentKeyState.IsKeyDown(Keys.W))
            {
                if (soundEngineInstance.State == SoundState.Stopped)
                {
                    soundEngineInstance.Volume   = 0.75f;
                    soundEngineInstance.IsLooped = true;
                    soundEngineInstance.Play();
                }
                else
                {
                    soundEngineInstance.Resume();
                }
            }
            else if (currentKeyState.IsKeyUp(Keys.W))
            {
                if (soundEngineInstance.State == SoundState.Playing)
                {
                    soundEngineInstance.Pause();
                }
            }


            // In case you get lost, press A to warp back to the center.
            if (currentState.Buttons.A == ButtonState.Pressed || currentKeyState.IsKeyDown(Keys.Enter))
            {
                ship.Position = Vector3.Zero;
                ship.Velocity = Vector3.Zero;
                ship.Rotation = 0.0f;
                soundHyperspaceActivation.Play();
            }
        }
コード例 #2
0
ファイル: Level.cs プロジェクト: dandonnan/SpaceGame
        void updatePlaying()
        {
            if (GamePad.GetState(0).Buttons.Back == ButtonState.Pressed)
            {
                reset();
            }

            if (inputManager.InputPause())
            {
                currentState = States.Paused;
            }

            if (score <= 0)
            {
                score = 0;

                if (reduced && !eaten)
                {
                    currentState = States.GameOver;
                }
                else if (eaten)
                {
                    if (currentScore == 0)
                    {
                        currentState = States.GameOver;
                    }
                }
            }

            if (score > saveData.GetHighScore())
            {
                saveData.SetHighScore(score);
            }

            if (score > sessionScore)
            {
                sessionScore = score;
            }

            if (currentScore < score)
            {
                currentScore += 10;
            }
            else if (currentScore > score)
            {
                currentScore -= 10;
            }

            monsterTimer--;
            if (monsterTimer <= 0)
            {
                monsterTimer = 150;
                Random rand = new Random();
                int    y    = rand.Next(0, 650);

                float speed = 1;

                if (score >= 10000)
                {
                    speed        = 10;
                    monsterTimer = 50;
                }
                else if (score >= 7500)
                {
                    speed        = 7;
                    monsterTimer = 60;
                }
                else if (score >= 5000)
                {
                    speed        = 6;
                    monsterTimer = 70;
                }
                else if (score >= 2000)
                {
                    speed        = 5;
                    monsterTimer = 80;
                }
                else if (score >= 1000)
                {
                    speed        = 4;
                    monsterTimer = 90;
                }
                else if (score >= 500)
                {
                    speed        = 3;
                    monsterTimer = 100;
                }
                else if (score >= 100)
                {
                    speed = 2;
                }

                monsters.Add(new Monster(contentManager, new Vector2(1280, y), speed));
            }

            ship.Update();

            if (ship.HasFired())
            {
                if (ship.GetFrame() != 2)
                {
                    bolts.Add(new Bolt(contentManager, new Vector2(ship.GetPosition().X + 32, ship.GetPosition().Y + 48), saveData.GetBoltColour(), 5, 400));
                }
                else
                {
                    bolts.Add(new Bolt(contentManager, new Vector2(ship.GetPosition().X + 32, ship.GetPosition().Y + 20), saveData.GetBoltColour(), 5, 400));
                }
            }

            if (bolts.Count > 0)
            {
                for (int i = bolts.Count - 1; i >= 0; i--)
                {
                    bolts[i].Update();

                    if (bolts[i].IsDead())
                    {
                        bolts.RemoveAt(i);
                    }
                }
            }

            if (monsters.Count > 0)
            {
                for (int i = monsters.Count - 1; i >= 0; i--)
                {
                    monsters[i].Update();

                    if (ship.GetCollisionBox().Intersects(monsters[i].GetCollisionBox()))
                    {
                        if (!ship.ControlsLocked())
                        {
                            ship.LockControls(true);
                            monsters[i].SetEating();
                            monsters[i].SetPosition(new Vector2(ship.GetPosition().X + 20, ship.GetPosition().Y));
                            score = 0;
                            eaten = true;
                        }
                    }

                    if (bolts.Count > 0)
                    {
                        for (int j = bolts.Count - 1; j >= 0; j--)
                        {
                            if (bolts[j].GetCollisionBox().Intersects(monsters[i].GetCollisionBox()))
                            {
                                monsters[i].DoDamage(1);
                                score += 100;
                                bolts.RemoveAt(j);
                            }
                        }
                    }

                    if (monsters[i].IsDead())
                    {
                        monsters.RemoveAt(i);
                    }
                    else
                    {
                        if (monsters[i].GetPosition().X < -64)
                        {
                            reduced = true;
                            score  -= 200;
                            monsters.RemoveAt(i);
                        }
                    }
                }
            }

            starfield.Update();
        }