static void Initialize(Engine engine) { int startRow = 0; int startCol = 0; EnemyShip ship = new EnemyShip(new MatrixCoords(startRow, startCol)); engine.AddObject(ship); PlayerAircraft aircraft = new PlayerAircraft(new MatrixCoords(WorldRows - 10, WorldCols / 2)); engine.AddObject(aircraft); }
private void AddRacket(GameObject obj) { RemoveRacket(); this.aircraft = obj as PlayerAircraft; this.AddStaticObject(obj); }