static void Initialize(Engine engine)
        {
            int startRow = 0;
            int startCol = 0;

            EnemyShip ship = new EnemyShip(new MatrixCoords(startRow, startCol));

            engine.AddObject(ship);
            PlayerAircraft aircraft = new PlayerAircraft(new MatrixCoords(WorldRows - 10, WorldCols / 2));

            engine.AddObject(aircraft);
        }
Example #2
0
 private void AddRacket(GameObject obj)
 {
     RemoveRacket();
     this.aircraft = obj as PlayerAircraft;
     this.AddStaticObject(obj);
 }