コード例 #1
0
        /// <summary>
        /// 新規ステージの場合引数は""で,既存ステージはProgram.StageFileName +"\\"+ fileName + ".xlsx"の形式
        /// </summary>
        /// <param name="fileName"></param>
        public StageMaker(string fileName)
        {
            IsPlayerExist   = false;
            IsGoalExist     = false;
            IsWarpSetting   = false;
            IsWarpSearching = false;
            IsStageMaking   = true;
            IsLoaded        = false;

            WarpData       = new List <int[]>();
            ModeText       = new GeneralText(new asd.Vector2DF(0 * Program.CellLarge, 0 * Program.CellLarge), "", 70, new asd.Color(2, 20, 20, 200), 2, new asd.Color(222, 222, 222, 200));
            ModeText.Color = new asd.Color(200, 200, 200, 180);
            var explainString = "0~9とQ,W,Eで選択\n(手探ってください)\n \nShift-作る\n \nR-ワープ位置のセット\n \nSpace-テストプレイ\n" + "   " + "(Saveされます)\n \nCtrl+S-セーブ\n \nZ-タイトルへ\n" + "   " + "(Save無し)";

            ExplainText = new GeneralText(new asd.Vector2DF(28.7f * Program.CellLarge, 8 * Program.CellLarge), explainString, 16, new asd.Color(2, 20, 20, 200), 5, new asd.Color(222, 222, 222, 200));
            if (fileName == "")
            {
                FilePass = MakeFileName();
            }
            else
            {
                FilePass = fileName;
            }
            PointX          = (int)asd.Engine.Mouse.Position.X / CellLarge;
            PointY          = (int)asd.Engine.Mouse.Position.Y / CellLarge;
            MakePos         = new asd.Vector2DF(PointX * CellLarge + CellLarge / 2, PointY * CellLarge + CellLarge / 2);
            MakingNum       = 0;
            SelectedTexture = new EnemyRed(MakePos);
        }
コード例 #2
0
ファイル: WarpZone.cs プロジェクト: tiny-steLLa/SozaiBusoku
 /// <summary>
 /// warpPotionの変化とかはこれを通して
 /// </summary>
 /// <param name="warp">ワープ先</param>
 public void ChangeWarpPos(WarpZone warp)
 {
     WarpPos = warp.Position;
     WarpID  = warp.InstanceID;
     RemoveChild(WarpIDText);
     WarpIDText = new GeneralText(Position + Adjust * new asd.Vector2DF(0, Program.CellLarge), "→" +  warp.InstanceID.ToString(), Program.CellLarge / 2, Black, 0, Black);
     AddDrawnChild(WarpIDText, asd.ChildManagementMode.RegistrationToLayer | asd.ChildManagementMode.Disposal, asd.ChildTransformingMode.Nothing, asd.ChildDrawingMode.Nothing);
 }
コード例 #3
0
ファイル: Button.cs プロジェクト: tiny-steLLa/SozaiBusoku
        /// <summary>
        /// キーボードで反応するボタン的なのをつくる、便利だがくそコード
        /// </summary>
        /// <param name="text">ボタンのテキスト</param>
        /// <param name="pos">位置</param>
        /// <param name="width">幅</param>
        /// <param name="height">高さ</param>
        private Button(string text, asd.Vector2DF pos, int width, int height, int fontSize)
        {
            MovingSpeed = 12;
            Position    = pos;
            ChildText   = new GeneralText(new asd.Vector2DF(0, 0), text, fontSize, new asd.Color(2, 20, 20, 200), 2, new asd.Color(222, 222, 222, 200));
            var rect = new asd.RectangleShape();

            rect.DrawingArea = new asd.RectF(-width / 2, -height / 2, width, height);
            Back             = new asd.GeometryObject2D();
            Back.Shape       = rect;
            AddChild(Back, asd.ChildManagementMode.RegistrationToLayer, asd.ChildTransformingMode.All);
            AddChild(ChildText, asd.ChildManagementMode.RegistrationToLayer, asd.ChildTransformingMode.All);
        }
コード例 #4
0
ファイル: WarpZone.cs プロジェクト: tiny-steLLa/SozaiBusoku
 public WarpZone(asd.Vector2DF pos, asd.Vector2DF warpPos)
 {
     InstanceID     = GenerateID();
     WarpID         = InstanceID;
     WarpPos        = warpPos;
     Position       = pos;
     Texture        = asd.Engine.Graphics.CreateTexture2D("WarpZone.png");
     Color          = new asd.Color(255, 255, 255, 90);//透明感出したい
     Scale          = 1.2f * new asd.Vector2DF((float)Program.CellLarge / (float)Texture.Size.X, (float)Program.CellLarge / (float)Texture.Size.Y);
     CenterPosition = new asd.Vector2DF(Texture.Size.X / 2, Texture.Size.Y / 2);
     InstanceIDText = new GeneralText(Position - Adjust * new asd.Vector2DF(Program.CellLarge, Program.CellLarge), InstanceID.ToString(), Program.CellLarge / 2, Black, 0, Black);
     AddDrawnChild(InstanceIDText, asd.ChildManagementMode.RegistrationToLayer | asd.ChildManagementMode.Disposal, asd.ChildTransformingMode.Nothing, asd.ChildDrawingMode.Nothing);
     WarpIDText = new GeneralText(Position + Adjust * new asd.Vector2DF(0, Program.CellLarge), "→" + InstanceID.ToString(), Program.CellLarge / 2, Black, 0, Black);
     AddDrawnChild(WarpIDText, asd.ChildManagementMode.RegistrationToLayer | asd.ChildManagementMode.Disposal, asd.ChildTransformingMode.Nothing, asd.ChildDrawingMode.Nothing);
 }
コード例 #5
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        protected override void OnRegistered()
        {
            asd.Layer2D layer = new asd.Layer2D();
            AddLayer(layer);
            layer.AddObject(new BackGround());
            string[,] buttonText = new string[, ]
            {
                { "音ON OFF" },
                { "作る" },
                { "遊ぶ" }
            };
            Button.MakeButtonArray(layer, buttonText, 220, 50, 200, 200, 70, 30, 20);
            int    textLarge = 2 * Program.CellLarge;
            String text      = "圧倒的素材不足\n         N E O!!";
            var    title     = new GeneralText(new asd.Vector2DF(asd.Engine.WindowSize.X / 2, 4 * Program.CellLarge), text, textLarge, new asd.Color(2, 20, 20, 200), 5, new asd.Color(222, 222, 222, 200));

            title.LineSpacing = -1.6f * Program.CellLarge;
            layer.AddObject(title);
        }
コード例 #6
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 protected override void OnRegistered()
 {
     StageCount = -1;
     Layer      = new asd.Layer2D();
     AddLayer(Layer);
     Files = System.IO.Directory.GetFiles(Environment.CurrentDirectory + "\\", "*.xlsx", System.IO.SearchOption.AllDirectories);
     for (int i = 0; i < Files.Count(); i++)
     {
         Files[i] = Files[i].Replace(Environment.CurrentDirectory + "\\", "").Replace(".xlsx", "");
     }
     if (Files.Count() == 0)
     {
         IsSceneChanging = true;
         String text  = "ステージファイルが見つかりません\n";
         var    title = new GeneralText(new asd.Vector2DF(asd.Engine.WindowSize.X / 2, 4 * Program.CellLarge), text, 50, new asd.Color(2, 20, 20, 200), 5, new asd.Color(222, 222, 222, 200));
         title.LineSpacing = -1.6f * Program.CellLarge;
         Layer.AddObject(new BackGround());
         Layer.AddObject(title);
         asd.Engine.ChangeSceneWithTransition(new TitleScene(), new asd.TransitionFade(2.0f, 0.3f));
         return;
     }
     ChangeStage(true);
 }
コード例 #7
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 protected override void OnAdded()
 {
     MoveNum = new GeneralText(new asd.Vector2DF(27 * Program.CellLarge, 1 * Program.CellLarge), "総移動数" + PreStatus.Count().ToString(), Program.CellLarge / 2, new asd.Color(0, 0, 0, 0), Program.CellLarge / 6, new asd.Color(255, 255, 255, 0));
     GeneralStage.TextLayer.AddObject(MoveNum);
     base.OnAdded();
 }