Beispiel #1
0
        // Function from file: gygax.dm
        public Obj_Mecha_Combat_Gygax_Dark_Loaded(dynamic loc = null) : base((object)(loc))
        {
            Obj_Item_MechaParts_MechaEquipment ME = null;

            // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
            ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Ballistic_Carbine();
            ME.attach(this);
            ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Ballistic_Launcher_Flashbang();
            ME.attach(this);
            ME = new Obj_Item_MechaParts_MechaEquipment_Teleporter();
            ME.attach(this);
            ME = new Obj_Item_MechaParts_MechaEquipment_TeslaEnergyRelay();
            ME.attach(this);
            return;
        }
Beispiel #2
0
        // Function from file: marauder.dm
        public Obj_Mecha_Combat_Marauder_Loaded(dynamic loc = null) : base((object)(loc))
        {
            Obj_Item_MechaParts_MechaEquipment ME = null;

            // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
            ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Energy_Pulse(this);
            ME.attach(this);
            ME = new Obj_Item_MechaParts_MechaEquipment_Weapon_Ballistic_Launcher_MissileRack(this);
            ME.attach(this);
            ME = new Obj_Item_MechaParts_MechaEquipment_TeslaEnergyRelay(this);
            ME.attach(this);
            ME = new Obj_Item_MechaParts_MechaEquipment_AntiprojArmorBooster(this);
            ME.attach(this);
            return;
        }