// Function from file: corpse.dm public override void createCorpse(bool death = false, string ckey = null) { Obj_Item_Clothing_Mask_Facehugger O = null; O = new Obj_Item_Clothing_Mask_Facehugger(this.loc); O.name = this.name; O.Die(); GlobalFuncs.qdel(this); return; }
// Function from file: displaycase.dm public Obj_Structure_Displaycase_Labcage(dynamic loc = null) : base((object)(loc)) { Obj_Item_Clothing_Mask_Facehugger A = null; // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; A = new Obj_Item_Clothing_Mask_Facehugger(this); A.sterile = true; A.name = "Lamarr"; this.showpiece = A; this.update_icon(); return; }