// Function from file: corpse.dm
        public override void createCorpse(bool death = false, string ckey = null)
        {
            Obj_Item_Clothing_Mask_Facehugger O = null;

            O      = new Obj_Item_Clothing_Mask_Facehugger(this.loc);
            O.name = this.name;
            O.Die();
            GlobalFuncs.qdel(this);
            return;
        }
Ejemplo n.º 2
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        // Function from file: displaycase.dm
        public Obj_Structure_Displaycase_Labcage(dynamic loc = null) : base((object)(loc))
        {
            Obj_Item_Clothing_Mask_Facehugger A = null;

            // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
            A              = new Obj_Item_Clothing_Mask_Facehugger(this);
            A.sterile      = true;
            A.name         = "Lamarr";
            this.showpiece = A;
            this.update_icon();
            return;
        }