// Function from file: standard.dm public override void post_equip(Mob H = null, int?visualsOnly = null) { Obj_Item carried_item = null; foreach (dynamic _a in Lang13.Enumerate(H.contents, typeof(Obj_Item))) { carried_item = _a; if (!(carried_item is Obj_Item_Weapon_Implant)) { carried_item.add_blood(H); } } H.regenerate_icons(); return; }
// Function from file: artefact.dm public void equip_copy(Mob_Living_Carbon_Human M = null) { Obj_Item_Weapon_Multisword sword = null; dynamic randomize = null; dynamic hat = null; dynamic C = null; dynamic R = null; dynamic L = null; dynamic LL = null; dynamic RL = null; Obj_Item carried_item = null; Obj_Item_Weapon_Card_Id W = null; sword = new Obj_Item_Weapon_Multisword(); sword.assigned = this.assigned; sword.faction = new ByTable(new object [] { "" + this.assigned }); sword.evil = this.evil; randomize = Rand13.Pick(new object [] { "mobster", "roman", "wizard", "cyborg", "syndicate", "assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator" }); dynamic _b = randomize; // Was a switch-case, sorry for the mess. if (_b == "mobster") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Fedora(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Laceup(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Color_Black(M), 10); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Sunglasses(M), 9); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_SuitJacket_ReallyBlack(M), 14); M.equip_to_slot_or_del(sword, 5); } else if (_b == "roman") { hat = Rand13.Pick(new object [] { typeof(Obj_Item_Clothing_Head_Helmet_Roman), typeof(Obj_Item_Clothing_Head_Helmet_Roman_Legionaire) }); M.equip_to_slot_or_del(Lang13.Call(hat, M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Roman(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Roman(M), 12); M.equip_to_slot_or_del(new Obj_Item_Weapon_Shield_Riot_Roman(M), 4); M.equip_to_slot_or_del(sword, 5); } else if (_b == "wizard") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Color_Lightpurple(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Wizrobe_Red(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sandal(M), 12); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Wizard_Red(M), 11); M.equip_to_slot_or_del(sword, 5); } else if (_b == "cyborg") { C = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_Chest), M.organs); GlobalFuncs.qdel(C); M.organs.Add(new Obj_Item_Organ_Limb_Robot_Chest()); R = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_RArm), M.organs); GlobalFuncs.qdel(R); M.organs.Add(new Obj_Item_Organ_Limb_Robot_RArm()); L = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_LArm), M.organs); GlobalFuncs.qdel(L); M.organs.Add(new Obj_Item_Organ_Limb_Robot_LArm()); LL = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_LLeg), M.organs); GlobalFuncs.qdel(LL); M.organs.Add(new Obj_Item_Organ_Limb_Robot_LLeg()); RL = Lang13.FindIn(typeof(Obj_Item_Organ_Limb_RLeg), M.organs); GlobalFuncs.qdel(RL); M.organs.Add(new Obj_Item_Organ_Limb_Robot_RLeg()); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Thermal_Eyepatch(M), 9); M.equip_to_slot_or_del(sword, 5); } else if (_b == "syndicate") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Syndicate(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Combat(M), 10); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Helmet_Swat(M), 11); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Armor_Vest(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Gas(M), 2); M.equip_to_slot_or_del(sword, 5); } else if (_b == "assistant") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Color_Grey(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sneakers_Black(M), 12); M.equip_to_slot_or_del(sword, 5); } else if (_b == "animu") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sandal(M), 12); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Kitty(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Schoolgirl_Red(M), 14); M.equip_to_slot_or_del(sword, 5); } else if (_b == "cultist") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Culthood_Alt(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Cultrobes_Alt(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Cult(M), 12); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(sword, 5); } else if (_b == "highlander") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Kilt(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Beret(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(sword, 5); } else if (_b == "clown") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Rank_Clown(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_ClownShoes(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Gas_ClownHat(M), 2); M.equip_to_slot_or_del(new Obj_Item_Weapon_Bikehorn(M), 15); M.equip_to_slot_or_del(sword, 5); } else if (_b == "killer") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Overalls(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sneakers_White(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Color_Latex(M), 10); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Surgical(M), 2); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Welding(M), 11); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Apron(M), 13); M.equip_to_slot_or_del(new Obj_Item_Weapon_Kitchen_Knife(M), 15); M.equip_to_slot_or_del(new Obj_Item_Weapon_Scalpel(M), 16); M.equip_to_slot_or_del(sword, 5); foreach (dynamic _a in Lang13.Enumerate(M.contents, typeof(Obj_Item))) { carried_item = _a; if (!(carried_item is Obj_Item_Weapon_Implant)) { carried_item.add_blood(M); } } } else if (_b == "pirate") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Pirate(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sneakers_Brown(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Bandana(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Eyepatch(M), 9); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(sword, 5); } else if (_b == "soviet") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Hgpiratecap(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Combat(M), 10); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Hgpirate(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Soviet(M), 14); M.equip_to_slot_or_del(sword, 5); } else if (_b == "officer") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Helmet_Space_Beret(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Combat(M), 12); M.equip_to_slot_or_del(new Obj_Item_Clothing_Gloves_Combat(M), 10); M.equip_to_slot_or_del(new Obj_Item_Clothing_Mask_Cigarette_Cigar_Havana(M), 2); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Suit_Jacket_Miljacket(M), 13); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Syndicate(M), 14); M.equip_to_slot_or_del(new Obj_Item_Clothing_Glasses_Eyepatch(M), 9); M.equip_to_slot_or_del(sword, 5); } else if (_b == "gladiator") { M.equip_to_slot_or_del(new Obj_Item_Clothing_Head_Helmet_Gladiator(M), 11); M.equip_to_slot_or_del(new Obj_Item_Clothing_Under_Gladiator(M), 14); M.equip_to_slot_or_del(new Obj_Item_Device_Radio_Headset(M), 8); M.equip_to_slot_or_del(new Obj_Item_Clothing_Shoes_Sandal(M), 12); M.equip_to_slot_or_del(sword, 5); } else { return; } M.update_icons(); M.update_augments(); W = new Obj_Item_Weapon_Card_Id(); W.icon_state = "centcom"; W.access += GlobalVars.access_maint_tunnels; W.assignment = "Multiverse Traveller"; W.registered_name = M.real_name; W.update_label(M.real_name); M.equip_to_slot_or_del(W, 7); return; }