private void Awake() { statsHandler = GetComponent <EnemyStatsHandler>(); animationHandler = GetComponent <EnemyAnimationHandler>(); movementHandler = GetComponent <EnemyMovementHandler>(); observationHandler = GetComponent <EnemyObservationHandler>(); battleHandler = GetComponent <EnemyBattleHandler>(); }
// Start is called before the first frame update void Awake() { enemyStatHandler = GetComponent <EnemyStatHandler>(); navMeshAgent = GetComponent <NavMeshAgent>(); enemyAnimationHandler = GetComponent <EnemyAnimationHandler>(); }
// Use this for initialization private void Awake() { enemy = GetComponent <Enemy>(); enemyAnimationHandler = enemy.GetComponent <EnemyAnimationHandler>(); }
private void Start() { anim = GetComponent <EnemyAnimationHandler>(); rb = GetComponent <Rigidbody2D>(); }