// Function from file: Sleeper.dm public override bool blob_act(dynamic severity = null) { dynamic T = null; Ent_Dynamic A = null; if (Rand13.PercentChance(75)) { T = GlobalFuncs.get_turf(this); foreach (dynamic _a in Lang13.Enumerate(this, typeof(Ent_Dynamic))) { A = _a; A.forceMove(T); A.blob_act(); } GlobalFuncs.qdel(this); } return(false); }