// Function from file: Sleeper.dm
        public override bool blob_act(dynamic severity = null)
        {
            dynamic     T = null;
            Ent_Dynamic A = null;


            if (Rand13.PercentChance(75))
            {
                T = GlobalFuncs.get_turf(this);

                foreach (dynamic _a in Lang13.Enumerate(this, typeof(Ent_Dynamic)))
                {
                    A = _a;

                    A.forceMove(T);
                    A.blob_act();
                }
                GlobalFuncs.qdel(this);
            }
            return(false);
        }