public long GetDefaultDPS(int level) => ToInt64(PlayerStatsBalance.GetDefaultToughness(level) / GetDefaultBattleLength(level) / GetDefaultHitChance(level)) + PlayerStatsBalance.GetDefaultTouchnessPerSecond(level);
public int GetDefaultEvasion(int level) => PlayerStatsBalance.GetDefaultAccuracy(level);
public long GetDefaultHealth(int level) => ToInt64(PlayerStatsBalance.GetDefaultDPS(level) * GetDefaultBattleLength(level) * (1 - GetDefaultEvadeChance(level)));