public long GetDefaultDPS(int level)
 => ToInt64(PlayerStatsBalance.GetDefaultToughness(level) / GetDefaultBattleLength(level)
            / GetDefaultHitChance(level)) + PlayerStatsBalance.GetDefaultTouchnessPerSecond(level);
 public int GetDefaultEvasion(int level)
 => PlayerStatsBalance.GetDefaultAccuracy(level);
 public long GetDefaultHealth(int level)
 => ToInt64(PlayerStatsBalance.GetDefaultDPS(level) * GetDefaultBattleLength(level)
            * (1 - GetDefaultEvadeChance(level)));