public void WhenINavigateToThePlayersList() { _sut = CreatePlayersController(); _sutResult = _sut.Index(); }
public void WhenSubmitingThePlayerData() { _sut = CreatePlayersController(); _sut.Save(ScenarioContext.Current["addplr"] as PlayerEditModel); }
public void WhenIDeleteThePlayer() { _sut = CreatePlayersController(); _sut.Delete((ScenarioContext.Current["plr1"] as ScrabblePlayer).Id); }