public void WhenINavigateToThePlayersList()
 {
     _sut = CreatePlayersController();
     _sutResult = _sut.Index();
 }
 public void WhenSubmitingThePlayerData()
 {
     _sut = CreatePlayersController();
     _sut.Save(ScenarioContext.Current["addplr"] as PlayerEditModel);
 }
 public void WhenIDeleteThePlayer()
 {
     _sut = CreatePlayersController();
     _sut.Delete((ScenarioContext.Current["plr1"] as ScrabblePlayer).Id);
 }