public void AddBrokenRule(BrokenRule brokenRule) { _BrokenRules.Add(brokenRule); switch (brokenRule.Severity) { case RuleSeverity.Error: _ErrorCount = _ErrorCount + 1; break; case RuleSeverity.Warning: _WarningCount = _WarningCount + 1; break; case RuleSeverity.Information: _InfoCount = _InfoCount + 1; break; case RuleSeverity.Success: _SuccessCount = _SuccessCount + 1; break; default: break; } }
public void AddBrokenRule(RuleSeverity severity, string description, string technical, string key) { BrokenRule _BrokenRule = new BrokenRule(severity, description, technical, key); _BrokenRules.Add(_BrokenRule); switch (severity) { case RuleSeverity.Error: _ErrorCount = _ErrorCount + 1; break; case RuleSeverity.Warning: _WarningCount = _WarningCount + 1; break; case RuleSeverity.Information: _InfoCount = _InfoCount + 1; break; case RuleSeverity.Success: _SuccessCount = _SuccessCount + 1; break; default: break; } }