コード例 #1
0
        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            try
            {
                SocketAsyncEventArgs readEventArgs = _socketAsyncReceiveEventArgsPool.Pop();
                if (readEventArgs != null)
                {
                    readEventArgs.UserToken = new AsyncUserToken(e.AcceptSocket);
                    Interlocked.Increment(ref _connectedSocketCount);
                    Console.WriteLine("Client connection accepted. There are {0} clients connected to the server", _connectedSocketCount);
                    if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
                    {
                        ProcessReceive(readEventArgs);
                    }
                }
                else
                {
                    Console.WriteLine("There are no more available sockets to allocate.");
                }
            }
            catch (SocketException ex)
            {
                AsyncUserToken token = e.UserToken as AsyncUserToken;
                Console.WriteLine("Error when processing data received from {0}:\r\n{1}", token.Socket.RemoteEndPoint, ex.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
            }

            // Accept the next connection request.
            StartAccept(e);
        }
コード例 #2
0
ファイル: SocketListener.cs プロジェクト: LowerCode/IOCP-2
        //____________________________________________________________________________
        private void DisposeAllSaeaObjects()
        {
            SocketAsyncEventArgs eventArgs;

            while (this.poolOfAcceptEventArgs.Count > 0)
            {
                eventArgs = poolOfAcceptEventArgs.Pop();
                eventArgs.Dispose();
            }
            while (this.poolOfRecSendEventArgs.Count > 0)
            {
                eventArgs = poolOfRecSendEventArgs.Pop();
                eventArgs.Dispose();
            }
        }
コード例 #3
0
        private void SendMessage(MessageData messageData, byte[] message)
        {
            var sendEventArgs = _socketAsyncSendEventArgsPool.Pop();

            if (sendEventArgs != null)
            {
                sendEventArgs.SetBuffer(message, 0, message.Length);
                sendEventArgs.UserToken = messageData.Token;
                messageData.Token.Socket.SendAsync(sendEventArgs);
            }
            else
            {
                waitSendEvent.WaitOne();
                SendMessage(messageData, message);
            }
        }
コード例 #4
0
        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            Interlocked.Increment(ref m_numConnectedSockets);
            Console.WriteLine("Client connection accepted. There are {0} clients connected to the server",
                              m_numConnectedSockets);

            // Get the socket for the accepted client connection and put it into the
            //ReadEventArg object user token
            SocketAsyncEventArgs readEventArgs = m_readWritePool.Pop();

            ((AsyncUserToken)readEventArgs.UserToken).Socket = e.AcceptSocket;

            // As soon as the client is connected, post a receive to the connection
            bool willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs);

            if (!willRaiseEvent)
            {
                ProcessReceive(readEventArgs);
            }

            // Accept the next connection request
            StartAccept(e);
        }