private void OnTimedEvent(Object source, ElapsedEventArgs e) { Snake.Debug("TE"); SnakeGameModel sbm = (SnakeGameModel)model; sbm.Move(); sbm.Update(); timer.Interval = SnakeGameModel.TIME_BASE / sbm.Speed; }
private void OnTimedEvent(Object source, ElapsedEventArgs e) { Snake.Debug("TE"); foreach (Model m in mList) { if (m is SnakeGameModel) { SnakeGameModel sbm = (SnakeGameModel)m; sbm.Move(); sbm.Update(); } } timer.Interval = SnakeGameModel.TIME_BASE / SnakeGameModel.Speed; }