static void Main(string[] args) { GameState game = new GameState(); game.Run2(); while (true) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.PressedKey(consoleKeyInfo); } }
static void Main(string[] args) { Nextlvl.Deserialize(); GameState game = new GameState(); if (Returnlvl.count == 1) { Butter.username = Returnlvl.login; Butter.score = Returnlvl.score; Savescore.Deserialize(); Console.Clear(); game.Run2(); while (true) { if (Butter.gameOver) { GameState.gameover(); } game.DrawScore(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); } } else { Console.WriteLine("Champions:"); Savescore.Deserialize(); DesOutput.PrintScore(); Console.WriteLine("Enter username:"); Butter.username = Console.ReadLine(); Console.Clear(); game.Run(); while (true) { if (Butter.gameOver) { GameState.gameover(); } ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); game.DrawScore(); } } }
static void Main(string[] args) { GameState game = new GameState(); Console.WriteLine("Your name"); string name = Console.ReadLine(); Console.Clear(); game.Run2(); while (true) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.PressedKey(consoleKeyInfo); Console.SetCursorPosition(1, 32); int score = game.Score(); int level = game.Level(); Console.Write("Player {0} Score {1} Level {2}", name, score, level); } }