private void CaptureKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Left) { _game.ChangeDirection(Direction.Left); } else if (e.Key == Key.Right) { _game.ChangeDirection(Direction.Right); } else if (e.Key == Key.Up) { _game.ChangeDirection(Direction.Up); } else if (e.Key == Key.Down) { _game.ChangeDirection(Direction.Down); } else if (e.Key == Key.Enter) { _game.Player.AddSnakePart(Direction.Right); } }