public void Initialize(mg_ss_GameScreen p_screen, mg_ss_GameLogic p_logic) { m_logic = p_logic; m_velocity = 3.2f; State = mg_ss_EPlayerState.NONE; Action = mg_ss_EPlayerAction.NONE; m_playerObject = p_screen.PlayerObject; m_playerObject.Initialize(this, p_screen.GameZoneLeft, p_screen.GameZoneRight); }
public void Initialize(mg_ss_GameLogic p_logic, mg_ss_PlayerObject p_playerObject) { m_logic = p_logic; m_dataHead = m_logic.Minigame.Resources.ChaosModeData; m_chaosAnimation = new mg_ss_ChaosAnimation(); m_chaosAnimation.Initialize(p_playerObject); CalculateTotalTime(); Reset(); }
public void Initialize(mg_ss_PlayerObject p_playerObject) { m_apples = new List <mg_ss_GoldenAppleRotationObject>(); m_playerObject = p_playerObject; }