private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { foreach (GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
public Game() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); Window.AllowUserResizing = true; Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); screenManager = new ScreenManager(this); Components.Add(screenManager); screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); }