Example #1
0
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Example #2
0
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad)
        {
            foreach (GameScreen screen in screenManager.GetScreens())
            {
                screen.ExitScreen();
            }

            LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad);
            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
Example #3
0
        public Game()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            Window.AllowUserResizing = true;
            Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged);

            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);
        }