void controller_onShoot(object sender, EventArgs e) { if (onShoot != null) { InfoRePath.CallEvent(this.MgPath, "onShoot", onShoot, this, skin.GetTurretEndPos(controller.Pos, controller.Azi, controller.turretAzi), controller.Azi + controller.turretAzi); } skin.BeginRecoil(); }
void controller_onShoot(object sender, EventArgs e) { if (onShoot != null) { onShoot(this, skin.GetTurretEndPos(controller.Pos, controller.Azi, controller.turretAzi), controller.Azi + controller.turretAzi); } skin.BeginRecoil(); }