public static EntityReturner CreateTroll(int xPos, int yPos, string name, DungeonMap m) { List <Components.Component> compList = new List <Components.Component>(); //stats int lev = 2; int size = 8 + RogueSharp.DiceNotation.Dice.Roll("1d3"); int intBase = 1; // set bitwise to 0 int checker = 0; Components.PositionComp positionComp = new Components.PositionComp(xPos, yPos); compList.Add(positionComp); checker = checker | (int)ComponentTypes.Position; Components.RenderComp rendComp = new Components.RenderComp('T', Core.Colours.OrcColour); compList.Add(rendComp); checker = checker | (int)ComponentTypes.Render; Components.AttributesComp attComp = new Components.AttributesComp(10, size, lev, intBase); compList.Add(attComp); checker = checker | (int)ComponentTypes.Attributes; //get base factor for health int hp = ((int)(size + attComp.Hardiness) / 2) * lev; Components.HealthComp healthComp = new Components.HealthComp(hp); compList.Add(healthComp); checker = checker | (int)ComponentTypes.Health; Components.ActorComp actComp = new Components.ActorComp(); compList.Add(actComp); checker = checker | (int)ComponentTypes.Actor; Components.AIComp aiComp = new Components.AIComp(m, Types.AITypes.Creature, new RogueSharp.Point(xPos, yPos)); compList.Add(aiComp); checker = checker | (int)ComponentTypes.AI; int speed = Game.Random.Next(3) + 6; Components.SchedulableComp shedComp = new Components.SchedulableComp(speed); compList.Add(shedComp); checker = checker | (int)ComponentTypes.Schedulable; Components.InventoryComp invComp = new Components.InventoryComp(); compList.Add(invComp); checker = checker | (int)ComponentTypes.Inventory; Components.CreatureDetailsComp detailsComp = new Components.CreatureDetailsComp("Troll", name, Types.CreatureTypes.Troll); compList.Add(detailsComp); checker = checker | (int)ComponentTypes.CreatureDetails; EntityReturner er = new EntityReturner(checker, compList); return(er); }
public static EntityReturner CreateZombie(int xPos, int yPos, string name, DungeonMap m) { List <Components.Component> compList = new List <Components.Component>(); //stats int lev = 2; int size = 4 + RogueSharp.DiceNotation.Dice.Roll("1d3"); int intBase = 1; // set bitwise to 0 int checker = 0; Components.PositionComp positionComp = new Components.PositionComp(xPos, yPos); compList.Add(positionComp); checker = checker | (int)ComponentTypes.Position; Components.RenderComp rendComp = new Components.RenderComp('z', RLNET.RLColor.Cyan); compList.Add(rendComp); checker = checker | (int)ComponentTypes.Render; Components.AttributesComp attComp = new Components.AttributesComp(12, size, lev, intBase); compList.Add(attComp); checker = checker | (int)ComponentTypes.Attributes; //get base factor for health int hp = ((int)(size + attComp.Hardiness) / 2) * lev; Components.HealthComp healthComp = new Components.HealthComp(hp); compList.Add(healthComp); checker = checker | (int)ComponentTypes.Health; Components.ActorComp actComp = new Components.ActorComp(); compList.Add(actComp); checker = checker | (int)ComponentTypes.Actor; Components.AIComp aiComp = new Components.AIComp(m, Types.AITypes.Undead, new RogueSharp.Point(xPos, yPos)); compList.Add(aiComp); checker = checker | (int)ComponentTypes.AI; int speed = RogueSharp.DiceNotation.Dice.Roll("1d6") + 4; Components.SchedulableComp shedComp = new Components.SchedulableComp(speed); compList.Add(shedComp); checker = checker | (int)ComponentTypes.Schedulable; Components.CreatureDetailsComp detailsComp = new Components.CreatureDetailsComp("Zombie", name, Types.CreatureTypes.Zombie); compList.Add(detailsComp); checker = checker | (int)ComponentTypes.CreatureDetails; EntityReturner er = new EntityReturner(checker, compList); return(er); }
public void OnMessage(Core.MessageEventArgs e) { switch (e.MessageType) { case Core.EventTypes.CollisionCheck: Core.CollisionEventArgs details = (Core.CollisionEventArgs)e; //check entity manager lookup dict //string posKey = details.x.ToString() + "-" + details.y.ToString(); bool collision = false; bool openingDoor = false; List <int> deathList = new List <int>(); //if (_entityManager.EntityPostionLookUp.ContainsKey(posKey)) int entIDRequestingMove = details.EntRequestingMove.UID; HashSet <int> innerIDS = _entityManager.Positions[details.y, details.x]; foreach (int ids in innerIDS) { // we have something there... //List<Core.Entity> entL = _entityManager.EntityPostionLookUp[posKey]; Components.PositionComp pc = (Components.PositionComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.Position); if (pc.X == details.x && pc.Y == details.y) { int checker = _entityManager.EntityBitLookUp[ids]; // is it a door? if ((checker & (int)Core.ComponentTypes.Door) > 0) { Components.DoorComp doorComp = (Components.DoorComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.Door); if (!doorComp.IsOpen) { openingDoor = true; doorComp.IsOpen = true; _dungeonMap.SetCellProperties(pc.X, pc.Y, true, true); Components.RenderComp rc = (Components.RenderComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.Render); rc.Glyph = '-'; } } //is it something living? if ((checker & (int)Core.ComponentTypes.Health) > 0) { //Game.MessageLog.Add("FIGHT NOW"); collision = true; //get details of person being hit Components.HealthComp hComp = (Components.HealthComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.Health); Components.AttributesComp attComp = (Components.AttributesComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.Attributes); Components.CreatureDetailsComp detailsComp = (Components.CreatureDetailsComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.CreatureDetails); bool isUndead = detailsComp.Undead; Components.AIComp aiComp = (Components.AIComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.AI); // get hitter details Components.AttributesComp attOfHitterComp = (Components.AttributesComp)_entityManager.GetSingleComponentByID(entIDRequestingMove, Core.ComponentTypes.Attributes); bool hit = false; // base damage = 1 int dmg = 1; int attackSkill = (int)(attComp.Strength + attComp.Dexterity) / 2; if (RogueSharp.DiceNotation.Dice.Roll("1d20") < attackSkill) { hit = true; // get weapon we are using Components.InventoryComp invComp = (Components.InventoryComp)_entityManager.GetSingleComponentByID(entIDRequestingMove, Core.ComponentTypes.Inventory); // get damage bonus int dmgBonus = RogueSharp.DiceNotation.Dice.Roll(attOfHitterComp.DmgBonus); dmgBonus *= attOfHitterComp.DmgMod; if (invComp != null) { if (invComp.CurrentWeapon > 0) { Components.WeaponComp weapon = (Components.WeaponComp)_entityManager.GetSingleComponentByID(invComp.CurrentWeapon, Core.ComponentTypes.Weapon); dmg = RogueSharp.DiceNotation.Dice.Roll(weapon.DamageBase); } } int totalDamage = dmgBonus + dmg; if (totalDamage <= 1) { totalDamage = 1; } hComp.Health -= totalDamage; if (hComp.Health < 0) { hComp.Health = 0; } attComp.Morale -= totalDamage; if (attComp.Morale < 1) { attComp.Morale = 0; } if (hComp.Health < (hComp.MaxHealth * 0.2)) { if (!isUndead) { aiComp.Fleeing = true; } } } aiComp.UnderAttack = true; aiComp.LastBasher = entIDRequestingMove; if (!aiComp.CurrentEnemies.Contains(entIDRequestingMove)) { aiComp.CurrentEnemies.Add(entIDRequestingMove); } Components.CreatureDetailsComp cdComp = (Components.CreatureDetailsComp)_entityManager.GetSingleComponentByID(ids, Core.ComponentTypes.CreatureDetails); List <Components.Component> ourList = _entityManager.GetCompsByID(details.EntRequestingMove.UID); Components.CreatureDetailsComp ourComp = (Components.CreatureDetailsComp)ourList.FirstOrDefault(x => x.CompType == Core.ComponentTypes.CreatureDetails); if (hit) { Game.MessageLog.Add($"{ourComp.PersonalName} Bashes {cdComp.PersonalName} for {dmg} Damage"); } else { Game.MessageLog.Add($"{ourComp.PersonalName} Misses {cdComp.PersonalName}"); } if (hComp.Health < 1) { // entity is dead, collect up and kill at end deathList.Add(ids); } } } } foreach (int i in deathList) { Core.DeleteEntEventArgs msg = new Core.DeleteEntEventArgs(Core.EventTypes.DeadEntity, i); Core.EventBus.Publish(Core.EventTypes.DeadEntity, msg); } if (!collision) { // move okay Core.MoveOkayEventArgs msg = new Core.MoveOkayEventArgs(Core.EventTypes.MoveOK, details.EntRequestingMove, details.x, details.y); Core.EventBus.Publish(Core.EventTypes.MoveOK, msg); } else //if (!openingDoor) { // // fight on Core.NoMoveEventArgs msg = new Core.NoMoveEventArgs(Core.EventTypes.NoMove, details.EntRequestingMove); Core.EventBus.Publish(Core.EventTypes.NoMove, msg); } break; } }
public void Update(RLConsole console, RLConsole statsConsole) { var posBit = (int)Core.ComponentTypes.Position; var rendBit = (int)Core.ComponentTypes.Render; int statBit = (int)Core.ComponentTypes.Health; int detailsBit = (int)Core.ComponentTypes.CreatureDetails; int yPos = 16; int xPos = 2; Dictionary <int, int> ents = EntityManager.EntityBitLookUp; foreach (KeyValuePair <int, int> pair in ents) { int eid = pair.Key; int furnitureRes = (int)Core.ComponentTypes.Furniture & pair.Value; if (furnitureRes > 0) { Components.RenderComp rc = (Components.RenderComp)EntityManager.GetSingleComponentByID(eid, Core.ComponentTypes.Render); Components.PositionComp pc = (Components.PositionComp)EntityManager.GetSingleComponentByID(eid, Core.ComponentTypes.Position); console.Set(pc.X, pc.Y, rc.Colour, Core.Colours.FloorBackground, rc.Glyph); } } foreach (KeyValuePair <int, int> pair in ents) { int res = posBit & pair.Value; int res2 = rendBit & pair.Value; int actRes = (int)Core.ComponentTypes.Actor & pair.Value; char renderChar = 'X'; RLColor c = RLColor.White; List <Components.Component> comps = EntityManager.GetCompsByID(pair.Key); if ((res > 0 && res2 > 0) && (actRes == 0)) { Components.RenderComp rendComp = (Components.RenderComp)comps.Find(s => s.CompType == Core.ComponentTypes.Render); Components.PositionComp posComp = (Components.PositionComp)comps.Find(s => s.CompType == Core.ComponentTypes.Position); if (rendComp != null && posComp != null) { console.Set(posComp.X, posComp.Y, rendComp.Colour, Core.Colours.FloorBackground, rendComp.Glyph); } if (rendComp != null) { renderChar = rendComp.Glyph; c = rendComp.Colour; } } //draw stats } foreach (KeyValuePair <int, int> pair in ents) { // draw only actors on top if ((pair.Value & (int)Core.ComponentTypes.Actor) > 0) { List <Components.Component> comps = EntityManager.GetCompsByID(pair.Key); Components.RenderComp rendComp = (Components.RenderComp)comps.Find(s => s.CompType == Core.ComponentTypes.Render); Components.PositionComp posComp = (Components.PositionComp)comps.Find(s => s.CompType == Core.ComponentTypes.Position); Components.AIComp aiComp = (Components.AIComp)comps.Find(x => x.CompType == Core.ComponentTypes.AI); RLColor rColor; if (aiComp.Fleeing) { rColor = RLColor.Red; } else { rColor = rendComp.Colour; } if (rendComp != null && posComp != null) { console.Set(posComp.X, posComp.Y, rColor, Core.Colours.FloorBackground, rendComp.Glyph); } int res3 = statBit & pair.Value; if (res3 > 0) { Components.HealthComp healthStat = (Components.HealthComp)comps.Find(s => s.CompType == Core.ComponentTypes.Health); Components.CreatureDetailsComp detailsComp = (Components.CreatureDetailsComp)comps.Find(x => x.CompType == Core.ComponentTypes.CreatureDetails); Components.InventoryComp invComp = (Components.InventoryComp)comps.Find(x => x.CompType == Core.ComponentTypes.Inventory); if (healthStat != null && detailsComp != null) { statsConsole.Print(xPos, yPos, detailsComp.PersonalName + " the " + detailsComp.Name, rendComp.Colour); yPos++; statsConsole.Print(xPos, yPos, rendComp.Glyph.ToString(), rendComp.Colour); int width = Convert.ToInt32(((double)healthStat.Health / (double)healthStat.MaxHealth) * 16); int remainingWidth = 16 - width; statsConsole.SetBackColor(xPos + 2, yPos, width, 1, Core.Swatch.Primary); statsConsole.SetBackColor(xPos + 2 + width, yPos, remainingWidth, 1, Core.Swatch.PrimaryDarkest); statsConsole.Print(xPos + 2, yPos, $": {healthStat.Health.ToString()}", Core.Swatch.DbLight); yPos++; if (invComp != null) { statsConsole.Print(xPos, yPos, $"Carrying {invComp.Treasure.Count.ToString()} Gold", rendComp.Colour); } yPos = yPos + 2; } } } } // stats console int count = 0; for (int yp = 0; yp < EntityManager.GetHeight(); yp++) { for (int xp = 0; xp < EntityManager.GetWidth(); xp++) { if (EntityManager.Positions[yp, xp].Count > 0) { HashSet <int> ent = EntityManager.Positions[yp, xp]; foreach (int indvID in ent) { List <Components.Component> inner = EntityManager.Entities[indvID]; foreach (Components.Component ec in inner) { if (ec.CompType == Core.ComponentTypes.Collectable) { count++; } } } } } } statsConsole.Print(1, 1, $"collectables=: {count.ToString()}", Core.Colours.TextHeading); }