public static DebugEffectAssignment Parse(DebugBytecodeReader reader, DebugBytecodeReader annotationReader) { //MemberType type, such as AddressV or Filter var memberType = (EffectAssignmentType)annotationReader.ReadUInt32("MemberType"); // $"EffectStateAnnotationType is {memberType}"); //MemberIndex is 1 for BlendEnable[1] = TRUE; var memberIndex = annotationReader.ReadUInt32("MemberIndex"); var assignmentType = (EffectCompilerAssignmentType)annotationReader.ReadUInt32("AssignmentType"); var valueOffset = annotationReader.ReadUInt32("ValueOffset"); var typeSpecificReader = reader.CopyAtOffset("TypeSpecificReader", annotationReader, (int)valueOffset); DebugEffectAssignment result; switch (assignmentType) { case EffectCompilerAssignmentType.Constant: result = DebugEffectConstantAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.Variable: result = DebugEffectVariableAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.ConstantIndex: result = DebugEffectConstantIndexAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.VariableIndex: result = DebugEffectVariableIndexAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.ExpressionIndex: result = DebugEffectExpressionIndexAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.Expression: result = DebugEffectExpressionAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.InlineShader: result = DebugEffectInlineShaderAssignment.Parse(reader, typeSpecificReader); break; case EffectCompilerAssignmentType.InlineShader5: result = DebugEffectInlineShader5Assignment.Parse(reader, typeSpecificReader); break; default: throw new ParseException($"Unsupported EffectCompilerAssignmentType {assignmentType}"); } result.MemberType = memberType; result.MemberIndex = memberIndex; result.AssignmentType = assignmentType; result.ValueOffset = valueOffset; return(result); }
public new static DebugEffectExpressionAssignment Parse(DebugBytecodeReader reader, DebugBytecodeReader assignmentReader) { var result = new DebugEffectExpressionAssignment(); var shaderSize = assignmentReader.ReadUInt32("ShaderSize"); if (shaderSize != 0) { result.Shader = DebugBytecodeContainer.Parse(assignmentReader.CopyAtCurrentPosition("ExpressionReader", assignmentReader)); } return(result); }