Beispiel #1
0
        public static DebugEffectAssignment Parse(DebugBytecodeReader reader, DebugBytecodeReader annotationReader)
        {
            //MemberType type, such as AddressV or Filter
            var memberType = (EffectAssignmentType)annotationReader.ReadUInt32("MemberType");
            //	$"EffectStateAnnotationType is {memberType}");
            //MemberIndex is 1 for BlendEnable[1] = TRUE;
            var memberIndex        = annotationReader.ReadUInt32("MemberIndex");
            var assignmentType     = (EffectCompilerAssignmentType)annotationReader.ReadUInt32("AssignmentType");
            var valueOffset        = annotationReader.ReadUInt32("ValueOffset");
            var typeSpecificReader = reader.CopyAtOffset("TypeSpecificReader", annotationReader, (int)valueOffset);
            DebugEffectAssignment result;

            switch (assignmentType)
            {
            case EffectCompilerAssignmentType.Constant:
                result = DebugEffectConstantAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.Variable:
                result = DebugEffectVariableAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.ConstantIndex:
                result = DebugEffectConstantIndexAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.VariableIndex:
                result = DebugEffectVariableIndexAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.ExpressionIndex:
                result = DebugEffectExpressionIndexAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.Expression:
                result = DebugEffectExpressionAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.InlineShader:
                result = DebugEffectInlineShaderAssignment.Parse(reader, typeSpecificReader);
                break;

            case EffectCompilerAssignmentType.InlineShader5:
                result = DebugEffectInlineShader5Assignment.Parse(reader, typeSpecificReader);
                break;

            default:
                throw new ParseException($"Unsupported EffectCompilerAssignmentType {assignmentType}");
            }
            result.MemberType     = memberType;
            result.MemberIndex    = memberIndex;
            result.AssignmentType = assignmentType;
            result.ValueOffset    = valueOffset;
            return(result);
        }
        public new static DebugEffectExpressionAssignment Parse(DebugBytecodeReader reader, DebugBytecodeReader assignmentReader)
        {
            var result     = new DebugEffectExpressionAssignment();
            var shaderSize = assignmentReader.ReadUInt32("ShaderSize");

            if (shaderSize != 0)
            {
                result.Shader = DebugBytecodeContainer.Parse(assignmentReader.CopyAtCurrentPosition("ExpressionReader", assignmentReader));
            }
            return(result);
        }