private void KeyboardInput(Object sender, RI.KeyboardInputEventArgs e) { SWF.Keys key = e.Key; RI.KeyState state = e.State; if (state == RI.KeyState.Pressed) { AddPressedKey((int)key); } else if (state == RI.KeyState.Released) { RemovePressedKey((int)key); } }
protected override void KeyInput(object sender, Rwin.KeyboardInputEventArgs e) { }
protected virtual void KeyInput(object sender, Rwin.KeyboardInputEventArgs e) { }