private void KeyboardInput(Object sender, RI.KeyboardInputEventArgs e)
        {
            SWF.Keys    key   = e.Key;
            RI.KeyState state = e.State;

            if (state == RI.KeyState.Pressed)
            {
                AddPressedKey((int)key);
            }
            else if (state == RI.KeyState.Released)
            {
                RemovePressedKey((int)key);
            }
        }
Exemple #2
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 protected override void KeyInput(object sender, Rwin.KeyboardInputEventArgs e)
 {
 }
Exemple #3
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 protected virtual void KeyInput(object sender, Rwin.KeyboardInputEventArgs e)
 {
 }