public void Start() { visuals.Initialize(gameObject); for (int id = 0; id < 10; id++) { points[id] = new Vector2List(true); } }
public void Start() { visuals.Initialize(gameObject); visuals.SetGameObject(gameObject); for (int id = 0; id < 10; id++) { linearPair[id] = Pair2.zero; } }
public void Start() { visuals.Initialize(gameObject); linearControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); linearControllerObject.Initialize(); complexControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); complexControllerObject.Initialize(); linearTrailControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); linearTrailControllerObject.Initialize(); complexTrailControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); complexTrailControllerObject.Initialize(); linearCutControlelrObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); complexCutControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); linearTrackedControlelrObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); complexTrackedControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); polygonControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); createControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); complexClickControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); pointControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); explodeControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); mergerComplexControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); mergerComplexControllerObject.Initialize(); mergerPolygonControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler); }
public void Start() { visuals.Initialize(gameObject); visuals.SetGameObject(gameObject); }