public void Start()
        {
            visuals.Initialize(gameObject);

            for (int id = 0; id < 10; id++)
            {
                points[id] = new Vector2List(true);
            }
        }
Example #2
0
        public void Start()
        {
            visuals.Initialize(gameObject);

            visuals.SetGameObject(gameObject);

            for (int id = 0; id < 10; id++)
            {
                linearPair[id] = Pair2.zero;
            }
        }
        public void Start()
        {
            visuals.Initialize(gameObject);

            linearControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            linearControllerObject.Initialize();

            complexControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            complexControllerObject.Initialize();

            linearTrailControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            linearTrailControllerObject.Initialize();

            complexTrailControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            complexTrailControllerObject.Initialize();

            linearCutControlelrObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            complexCutControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);

            linearTrackedControlelrObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            complexTrackedControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);

            polygonControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            createControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);

            complexClickControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);

            pointControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);

            explodeControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);

            mergerComplexControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
            mergerComplexControllerObject.Initialize();

            mergerPolygonControllerObject.SetController(gameObject, input, visuals, sliceLayer, eventHandler);
        }
 public void Start()
 {
     visuals.Initialize(gameObject);
     visuals.SetGameObject(gameObject);
 }