public void createAnalyzerForConstraints(string parameterName, List <JointType> bodySegments, int s2D, int s3D) { SkeletonAnalyzer analyzer = new SkeletonAnalyzer(_KinectDevice, this.LayoutRoot.ActualHeight, this.LayoutRoot.ActualWidth); analyzer.SetStabilization(s2D, s3D); analyzer.SetBodySegments(bodySegments[0], bodySegments[1], bodySegments[2]); _SkeletonAnalyzerContainer.AddConstraints(parameterName, analyzer); updateParametersEditor(); updateManualSlider(); }
internal void AddConstraints(string name, SkeletonAnalyzer analyzer) { skeletonListCon.Add(name, analyzer); }
public void AddParameter(string name, SkeletonAnalyzer skeleton) { skeletonList.Add(name, skeleton); }