コード例 #1
0
        public static void Play()
        {
            if (m_modelAnimation.IsPlaying)
            {
                return;
            }
            StopEffect();
            AnimationClip selectAnimationClip = AnimationModel.SelectAnimationClip;

            if (selectAnimationClip == null)
            {
                return;
            }
            m_lastTime                = EditorApplication.timeSinceStartup;
            m_playStartTime           = m_lastTime;
            EditorApplication.update += Update;
            m_modelAnimation.Play(selectAnimationClip);
            if (m_isNoWeaponClip)
            {
                return;
            }
            if (m_rightWeaponAnimation != null)
            {
                AnimationClip clip = WeaponModel.GetAnimationClip(ModelDataModel.ModelName, m_rightWeapon.name, selectAnimationClip.name);
                m_rightWeaponAnimation.Play(clip);
            }
            if (m_leftWeaponAnimation != null)
            {
                AnimationClip clip = WeaponModel.GetAnimationClip(ModelDataModel.ModelName, m_leftWeapon.name, selectAnimationClip.name);
                m_leftWeaponAnimation.Play(clip);
            }
        }
コード例 #2
0
        private static void SetWeaponAnimation(bool isRight)
        {
            GameObject weapon = isRight ? m_rightWeapon : m_leftWeapon;

            if (weapon == null)
            {
                if (isRight)
                {
                    m_rightWeaponAnimation = null;
                }
                else
                {
                    m_leftWeaponAnimation = null;
                }
                return;
            }
            BaseAnimation animation = null;

            if (WeaponModel.CheckModelHasWeaponClip(ModelDataModel.ModelName, weapon.name))
            {
                SetAnimation(ref animation, WeaponModel.GetGenericState(ModelDataModel.ModelName, weapon.name), weapon);
            }
            else
            {
                animation = null;
            }
            if (isRight)
            {
                m_rightWeaponAnimation = animation;
            }
            else
            {
                m_leftWeaponAnimation = animation;
            }
        }
コード例 #3
0
        private static void SetWeapon(int index, bool isRight)
        {
            string     parentNodeName = isRight ? Config.RightWeaponNode : Config.LeftWeaponNode;
            GameObject weapon         = isRight ? m_rightWeapon : m_leftWeapon;
            string     path           = WeaponModel.GetWeaponPrefabPath(ModelDataModel.ModelName, index);

            if (!File.Exists(Tool.ProjectPathToFullPath(path)))
            {
                return;
            }
            Transform handTransform = Tool.GetTransformByName(m_model, parentNodeName);

            if (handTransform == null)
            {
                return;
            }
            if (weapon != null)
            {
                Object.DestroyImmediate(weapon);
            }
            weapon = LoadPrefab(path);
            weapon.transform.SetParent(handTransform);
            Tool.NormalizeTransform(weapon);
            if (isRight)
            {
                m_rightWeapon = weapon;
            }
            else
            {
                m_leftWeapon = weapon;
            }
            SetWeaponAnimation(isRight);
        }
コード例 #4
0
        public static void SetAnimationClipData(int index)
        {
            Stop();
            ResetDrawHitData();
            Tool.NormalizeTransform(m_model);
            AnimationModel.SetCurrentAnimationClip(index);
            LuaAnimClipModel.SetCurrentClipName(AnimationModel.SelectAnimationClipName);
            AnimationClip selectAnimationClip = AnimationModel.SelectAnimationClip;

            if (selectAnimationClip == null)
            {
                m_isNoWeaponClip       = true;
                m_rightWeaponAnimation = null;
                m_leftWeaponAnimation  = null;
                return;
            }
            m_isNoWeaponClip = !WeaponModel.CheckModelHasClip(ModelDataModel.ModelName);
            SetWeaponAnimation(true);
            SetWeaponAnimation(false);
        }
コード例 #5
0
ファイル: EditorWindow.cs プロジェクト: NobuGaga/SkillEditor
        private void WeaponUI(string modelName)
        {
            string[] arrayWeaponName = WeaponModel.GetAllWeaponName(modelName);
            if (arrayWeaponName == null)
            {
                return;
            }
            SpaceWithLabel(LabelRightWeapon);
            int[] arrayIndex = WeaponModel.GetAllWeaponNameIndex(modelName);
            int   tempIndex  = IntPopup(m_lastRightWeaponIndex, arrayWeaponName, arrayIndex);

            if (tempIndex != m_lastRightWeaponIndex && tempIndex != Config.ErrorIndex)
            {
                m_lastRightWeaponIndex = tempIndex;
                Controller.SetRightWeapon(m_lastRightWeaponIndex);
            }
            SpaceWithLabel(LabelLeftWeapon);
            tempIndex = IntPopup(m_lastLeftWeaponIndex, arrayWeaponName, arrayIndex);
            if (tempIndex != m_lastLeftWeaponIndex && tempIndex != Config.ErrorIndex)
            {
                m_lastLeftWeaponIndex = tempIndex;
                Controller.SetLeftWeapon(m_lastLeftWeaponIndex);
            }
        }