public static int get_m_assetCacheList(IntPtr l) { int result; try { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, prefabResourceContainerBase.m_assetCacheList); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int RecacheAllAssetsFromResourceManager(IntPtr l) { int result; try { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); IEnumerator o = prefabResourceContainerBase.RecacheAllAssetsFromResourceManager(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_assetCacheList(IntPtr l) { int result; try { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); List <PrefabResourceContainerBase.AssetCacheItem> assetCacheList; LuaObject.checkType <List <PrefabResourceContainerBase.AssetCacheItem> >(l, 2, out assetCacheList); prefabResourceContainerBase.m_assetCacheList = assetCacheList; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int StartLazyLoadBackground(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 2) { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); bool isLoadAssetAsync; LuaObject.checkType(l, 2, out isLoadAssetAsync); IEnumerable o = prefabResourceContainerBase.StartLazyLoadBackground(isLoadAssetAsync); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } else if (num == 3) { PrefabResourceContainerBase prefabResourceContainerBase2 = (PrefabResourceContainerBase)LuaObject.checkSelf(l); List <string> assetNames; LuaObject.checkType <List <string> >(l, 2, out assetNames); bool isLoadAssetAsync2; LuaObject.checkType(l, 3, out isLoadAssetAsync2); IEnumerable o2 = prefabResourceContainerBase2.StartLazyLoadBackground(assetNames, isLoadAssetAsync2); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function StartLazyLoadBackground to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetAsset(IntPtr l) { int result; try { int total = LuaDLL.lua_gettop(l); if (LuaObject.matchType(l, total, 2, typeof(string))) { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); UnityEngine.Object asset = prefabResourceContainerBase.GetAsset(assetName); LuaObject.pushValue(l, true); LuaObject.pushValue(l, asset); result = 2; } else if (LuaObject.matchType(l, total, 2, typeof(string))) { PrefabResourceContainerBase prefabResourceContainerBase2 = (PrefabResourceContainerBase)LuaObject.checkSelf(l); string assetName2; LuaObject.checkType(l, 2, out assetName2); UnityEngine.Object asset2 = prefabResourceContainerBase2.GetAsset <UnityEngine.Object>(assetName2); LuaObject.pushValue(l, true); LuaObject.pushValue(l, asset2); result = 2; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetAsset to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int TryGetAsset(IntPtr l) { int result; try { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); UnityEngine.Object o; bool b = prefabResourceContainerBase.TryGetAsset(assetName, out o); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); LuaObject.pushValue(l, o); result = 3; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetAssetAsync(IntPtr l) { int result; try { PrefabResourceContainerBase prefabResourceContainerBase = (PrefabResourceContainerBase)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); Action <UnityEngine.Object> onEnd; LuaObject.checkDelegate <Action <UnityEngine.Object> >(l, 3, out onEnd); bool isLoadAssetAsync; LuaObject.checkType(l, 4, out isLoadAssetAsync); IEnumerable assetAsync = prefabResourceContainerBase.GetAssetAsync(assetName, onEnd, isLoadAssetAsync); LuaObject.pushValue(l, true); LuaObject.pushValue(l, assetAsync); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }