public void Store(GameSession.GameStorage storage) { storage.Write(Iron); storage.Write(Copper); storage.Write(Aluminium); storage.Write(Lithium); storage.Write(Titanium); storage.Write(Nickel); storage.Write(Silver); storage.Write(Tungsten); storage.Write(Platinum); storage.Write(Gold); storage.Write(Lead); storage.Write(Uranium); }
public void Store(GameSession.GameStorage writer) { writer.Write(leftrightRot); writer.Write(updownRot); writer.Write(cameraPosition); writer.Write(cameraHeight); writer.Write(LookAt); writer.Write(sideVector); writer.Write(_DrawDistance); writer.Write(AspectRatio); writer.Write(viewMatrix); writer.Write(viewMatrixBackShifted); writer.Write(projectionMatrix); writer.Write(BigProjectionMatrix); }