public void Restore(GameSession.GameStorage reader) { leftrightRot = reader.ReadSingle(); updownRot = reader.ReadSingle(); cameraPosition = reader.ReadVector3(); cameraHeight = reader.ReadSingle(); LookAt = reader.ReadVector3(); sideVector = reader.ReadVector3(); _DrawDistance = reader.ReadSingle(); AspectRatio = reader.ReadSingle(); viewMatrix = reader.ReadMatrix(); viewMatrixBackShifted = reader.ReadMatrix(); projectionMatrix = reader.ReadMatrix(); BigProjectionMatrix = reader.ReadMatrix(); }
public void Restore(GameSession.GameStorage storage) { this.Iron = storage.ReadSingle(); this.Copper = storage.ReadSingle(); this.Aluminium = storage.ReadSingle(); this.Lithium = storage.ReadSingle(); this.Titanium = storage.ReadSingle(); this.Nickel = storage.ReadSingle(); this.Silver = storage.ReadSingle(); this.Tungsten = storage.ReadSingle(); this.Platinum = storage.ReadSingle(); this.Gold = storage.ReadSingle(); this.Lead = storage.ReadSingle(); this.Uranium = storage.ReadSingle(); }