public LoadScreen(ScreenManager manager, WorldBuilder builder, bool firstLoad) : base(manager) { this.builder = builder; this.firstLoad = firstLoad; Initialize(); }
public override void Initialize() { mouse = new UIMouse(); keyboard = new UIKeyboard(); messageLog = new MessageLog(); screenManager = new ScreenManager(this); camera = new Camera(sim); console = new Console(sim); base.Initialize(); }
public WorldScreen(ScreenManager manager) : base(manager) { Initialize(); this.world = manager.UI.Sim.World; }
public SettingsScreen(ScreenManager manager) : base(manager) { Initialize(); }
public Screen(ScreenManager screenManager) { this.manager = screenManager; }
public MenuScreen(ScreenManager manager) : base(manager) { Initialize(); }