コード例 #1
0
 public static unsafe void CompileShaderInclude(this ArbShadingLanguageInclude thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] in byte *path, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <int> length)
コード例 #2
0
 public static unsafe void CompileShaderInclude(this ArbShadingLanguageInclude thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] byte **path, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <int> length)
 {
     // SpanOverloader
     thisApi.CompileShaderInclude(shader, count, path, in length.GetPinnableReference());
 }