public static unsafe void CompileShaderInclude(this ArbShadingLanguageInclude thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] in byte *path, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <int> length)
public static unsafe void CompileShaderInclude(this ArbShadingLanguageInclude thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] byte **path, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <int> length) { // SpanOverloader thisApi.CompileShaderInclude(shader, count, path, in length.GetPinnableReference()); }