Ejemplo n.º 1
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 public static unsafe void CompileShaderInclude(this ArbShadingLanguageInclude thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] in byte *path, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <int> length)
Ejemplo n.º 2
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 public static unsafe void CompileShaderInclude(this ArbShadingLanguageInclude thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint count, [Count(Parameter = "count"), Flow(FlowDirection.In)] byte **path, [Count(Parameter = "count"), Flow(FlowDirection.In)] ReadOnlySpan <int> length)
 {
     // SpanOverloader
     thisApi.CompileShaderInclude(shader, count, path, in length.GetPinnableReference());
 }