public override void Start() { base.Start(); var font = Asset.Load<SpriteFont>("Font"); var textBlock = new TextBlock { TextColor = Color.White, Font = font, Text = UIText }; textBlock.SetCanvasPinOrigin(new Vector3(1, 0, 0)); textBlock.SetCanvasRelativePosition(new Vector3(0.63f, 0.8f, 0f)); Entity.Get<UIComponent>().RootElement = new Canvas { Children = { textBlock } }; }
// Create the UI layout and content public void Start() { textBlock = new TextBlock { Text = "Tap The Screen!", Font = Asset.Load<SpriteFont>("Font"), TextAlignment = TextAlignment.Center, }; textBlock.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 0f)); textBlock.SetCanvasRelativePosition(new Vector3(0.5f, 0.85f, 0f)); Entity.Get<UIComponent>().RootElement = new Canvas { Children = { textBlock } }; }
public override void Start() { base.Start(); var textBlock = new TextBlock { Text = "Shoot the cubes!", Font = Asset.Load<SpriteFont>("Font"), TextColor = Color.White, TextSize = 60 }; textBlock.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 0)); textBlock.SetCanvasRelativePosition(new Vector3(0.5f, 0.9f, 0f)); Entity.Get<UIComponent>().RootElement = new Canvas { Children = { textBlock } }; }
public override void Start() { simulation = Entity.Get<PhysicsComponent>().Simulation; simulation.Gravity = new Vector3(0, -9, 0); cubeRigidBody = cube.Get<PhysicsComponent>()[0].RigidBody; cubeRigidBody.CanSleep = false; sphereRigidBody = sphere.Get<PhysicsComponent>()[0].RigidBody; sphereRigidBody.CanSleep = false; // Create the UI var font = Asset.Load<SpriteFont>("Font"); constraintNameBlock = new TextBlock { Font = font, TextSize = 55, TextColor = Color.White, }; constraintNameBlock.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 0)); constraintNameBlock.SetCanvasRelativePosition(new Vector3(0.5f, 0.93f, 0)); Entity.Get<UIComponent>().RootElement = new Canvas { Children = { constraintNameBlock, CreateButton("Next Constraint", font, 1), CreateButton("Last Constraint", font, -1) } }; // Create and initialize constraint constraintsList.Add(CreatePoint2PointConstraint); constraintsList.Add(CreateHingeConstraint); constraintsList.Add(CreateGearConstraint); constraintsList.Add(CreateSliderConstraint); constraintsList.Add(CreateConeTwistConstraint); constraintsList.Add(CreateGeneric6DoFConstraint); constraintsList[constraintIndex](); }
public override async Task Execute() { var textBlock = new TextBlock { Text = "Use arrows to play with gravity!", Font = Asset.Load<SpriteFont>("SpriteFont"), TextColor = Color.White, TextSize = 40 }; textBlock.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 0)); textBlock.SetCanvasRelativePosition(new Vector3(0.5f, 0.75f, 0f)); Entity.Get<UIComponent>().RootElement = new Canvas { Children = { textBlock } }; while (Game.IsRunning) { await Script.NextFrame(); if (!Input.IsKeyPressed(Keys.Left) && !Input.IsKeyPressed(Keys.Right) && !Input.IsKeyPressed(Keys.Up) && !Input.IsKeyPressed(Keys.Down)) continue; Entity.Get<UIComponent>().RootElement = null; return; } }
private void CreateGameUI() { distanceTextBlock = new TextBlock { Font = spriteFont, TextColor = Color.Gold, VerticalAlignment = VerticalAlignment.Center }; distanceTextBlock.SetCanvasPinOrigin(new Vector3(0.5f, 0.5f, 1f)); distanceTextBlock.SetCanvasRelativePosition(new Vector3(0.2f, 0.05f, 0f)); var scoreBoard = new ContentDecorator { BackgroundImage = uiImages["distance_bg"], Content = distanceTextBlock, Padding = new Thickness(60, 31, 25, 35), MinimumWidth = 290f // Set the minimum width of score button so that it wont modify when the content (text) changes, and less than minimum. }; gameRoot = new Canvas(); gameRoot.Children.Add(scoreBoard); }