コード例 #1
0
 public SpellCard_SSS04_04C(StageDataPackage StageData)
     : base(StageData)
 {
     if (this.Difficulty < DifficultLevel.Hard)
     {
         this.SC_Name = "秘术「遗忘之封印」";
     }
     else
     {
         this.SC_Name = "秘术「遗忘之封印」";
     }
     this.BaseScore      = 25000000L;
     this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 100);
     this.Boss.Velocity  = 4f;
     StageData.SoundPlay("se_cat00.wav");
     BackgroundBoss04 backgroundBoss04 = new BackgroundBoss04(StageData);
     BulletTitle      bulletTitle      = new BulletTitle(StageData, this.SC_Name);
     SpellCardAttack  spellCardAttack  = new SpellCardAttack(StageData);
     FullPic2         fullPic2         = new FullPic2(StageData, "FaceKage_ct");
 }
コード例 #2
0
ファイル: SpellCard_SSS05_03.cs プロジェクト: THSJF/sjf
 public SpellCard_SSS05_03(StageDataPackage StageData)
     : base(StageData)
 {
     if (this.Difficulty < DifficultLevel.Hard)
     {
         this.SC_Name = "混沌「守护的心意」";
     }
     else
     {
         this.SC_Name = "混沌「守护之心」";
     }
     this.BaseScore      = 30000000L;
     this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
     this.Boss.Velocity  = 4f;
     StageData.SoundPlay("se_cat00.wav");
     BackgroundBoss05 backgroundBoss05 = new BackgroundBoss05(StageData);
     BulletTitle      bulletTitle      = new BulletTitle(StageData, this.SC_Name);
     SpellCardAttack  spellCardAttack  = new SpellCardAttack(StageData);
     FullPic2         fullPic2         = new FullPic2(StageData, "FaceRakukun_ct");
 }
コード例 #3
0
ファイル: SpellCard_SSS06_03.cs プロジェクト: THSJF/sjf
 public SpellCard_SSS06_03(StageDataPackage StageData)
     : base(StageData)
 {
     if (this.Difficulty < DifficultLevel.Hard)
     {
         this.SC_Name = "星雨「故乡之星」";
     }
     else
     {
         this.SC_Name = "星雨「故乡之星」";
     }
     this.BaseScore      = 35000000L;
     this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
     this.Boss.Velocity  = 4f;
     StageData.SoundPlay("se_cat00.wav");
     BackgroundBoss06 backgroundBoss06 = new BackgroundBoss06(StageData);
     BulletTitle      bulletTitle      = new BulletTitle(StageData, this.SC_Name);
     SpellCardAttack  spellCardAttack  = new SpellCardAttack(StageData);
     FullPic3         fullPic3         = new FullPic3(StageData, "FaceTensei_ct2");
 }
コード例 #4
0
 public override void HitCheckAll()
 {
     for (int index = this.MyBulletList.Count - 1; index >= 0; --index)
     {
         if (this.HitCheck(this.MyBulletList[index]))
         {
             if (this.MyPlane.EnchantmentState == EnchantmentType.Red)
             {
                 this.HealthPoint -= (float)this.MyBulletList[index].Damage * 1.25f;
             }
             else
             {
                 this.HealthPoint -= (float)this.MyBulletList[index].Damage;
             }
             this.MyBulletList[index].GiveEndEffect();
             this.MyBulletList.RemoveAt(index);
             this.MyPlane.Score += 10L;
             PointF originalPosition;
             if ((double)this.HealthPoint <= 0.0)
             {
                 this.GiveEndEffect();
                 this.GiveItems();
                 this.EnemyPlaneList.Remove(this);
                 StageDataPackage stageData = this.StageData;
                 originalPosition = this.OriginalPosition;
                 double num = (double)originalPosition.X / (double)this.BoundRect.Width;
                 stageData.SoundPlay("se_enep00.wav", (float)num);
                 break;
             }
             StageDataPackage stageData1 = this.StageData;
             originalPosition = this.OriginalPosition;
             double num1 = (double)originalPosition.X / (double)this.BoundRect.Width;
             stageData1.SoundPlay("se_damage01.wav", (float)num1);
         }
     }
     if (!this.MyPlane.HitEnabled || !this.HitCheck((BaseObject)this.MyPlane))
     {
         return;
     }
     this.MyPlane.PreMiss();
 }
コード例 #5
0
        public BulletGroupCircle(
            StageDataPackage StageData,
            BaseObject bullet,
            PointF OriginalPosition,
            double Direction,
            int Count,
            int Radius,
            byte ColorType)
        {
            double num = Direction;

            for (int index = 0; index < Count; ++index)
            {
                PointF            OriginalPosition1 = new PointF(OriginalPosition.X + (float)Radius * (float)Math.Cos(num), OriginalPosition.Y + (float)Radius * (float)Math.Sin(num));
                BaseBullet_Touhou baseBulletTouhou  = new BaseBullet_Touhou(StageData, (string)null, OriginalPosition1, 0.0f, 0.0, ColorType);
                baseBulletTouhou.Copy(bullet);
                baseBulletTouhou.OriginalPosition = OriginalPosition1;
                baseBulletTouhou.Direction        = num;
                num += 2.0 * Math.PI / (double)Count;
            }
            StageData.SoundPlay("se_tan00a.wav");
        }
コード例 #6
0
        public SpellCard_SSS01_FSC(StageDataPackage StageData)
            : base(StageData)
        {
            if (this.Difficulty < DifficultLevel.Hard)
            {
                this.SC_Name = "夜风「轮回的幸运之星」";
            }
            else
            {
                this.SC_Name = "夜风「轮回的幸运之星」";
            }
            this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
            this.Boss.Velocity  = 4f;
            StageData.SoundPlay("se_cat00.wav");
            new BackgroundMove2(StageData, "Card01b").DirectionDegree = 270.0;
            BackgroundMove2 backgroundMove2 = new BackgroundMove2(StageData, "Card01a");

            backgroundMove2.DirectionDegree   = -80.0;
            backgroundMove2.Length            = 1024;
            backgroundMove2.TransparentValueF = 80f;
            BulletTitle     bulletTitle     = new BulletTitle(StageData, this.SC_Name);
            SpellCardAttack spellCardAttack = new SpellCardAttack(StageData);
            FullPic2        fullPic2        = new FullPic2(StageData, "FaceAmi_ct");
        }
コード例 #7
0
        public SpellCard_SSS03_04(StageDataPackage StageData)
            : base(StageData)
        {
            if (this.Difficulty < DifficultLevel.Hard)
            {
                this.SC_Name = "妖符「柳下妖蝉」";
            }
            else
            {
                this.SC_Name = "妖符「柳下妖蝉」";
            }
            this.BaseScore      = 20000000L;
            this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
            this.Boss.Velocity  = 4f;
            StageData.SoundPlay("se_cat00.wav");
            BackgroundRotate backgroundRotate = new BackgroundRotate(StageData, "Card03f");

            backgroundRotate.Scale = 1f;
            backgroundRotate.AngularVelocityDegree = 0.0f;
            backgroundRotate.AngleDegree           = 90.0;
            backgroundRotate.AngleWithDirection    = false;
            BackgroundMove2 backgroundMove2_1 = new BackgroundMove2(StageData, "Card03d");

            backgroundMove2_1.Velocity              = 1f;
            backgroundMove2_1.DirectionDegree       = 0.0;
            backgroundMove2_1.TransparentValueF     = 155f;
            backgroundMove2_1.Scale                 = 1f;
            backgroundMove2_1.Active                = false;
            backgroundMove2_1.AngularVelocityDegree = 0.0f;
            BackgroundMove2 backgroundMove2_2 = backgroundMove2_1;

            backgroundMove2_2.EventGroupList      = new List <EventGroup>();
            backgroundMove2_2.EventsExecutionList = new List <Execution>();
            EventGroup eventGroup1 = new EventGroup();

            eventGroup1.index   = 0;
            eventGroup1.tag     = "0";
            eventGroup1.t       = 200;
            eventGroup1.addtime = 200;
            Event event1 = new Event();

            event1.EventString = "当前帧=1:不透明度变化到60,正弦,400";
            event1.String2BulletEvent();
            eventGroup1.EventList.Add(event1);
            backgroundMove2_2.EventGroupList.Add(eventGroup1);
            BackgroundMove2 backgroundMove2_3 = new BackgroundMove2(StageData, "Card03e");

            backgroundMove2_3.Velocity              = 1f;
            backgroundMove2_3.DirectionDegree       = 180.0;
            backgroundMove2_3.TransparentValueF     = 60f;
            backgroundMove2_3.Scale                 = 1f;
            backgroundMove2_3.Active                = false;
            backgroundMove2_3.AngularVelocityDegree = 0.0f;
            BackgroundMove2 backgroundMove2_4 = backgroundMove2_3;

            backgroundMove2_4.EventGroupList      = new List <EventGroup>();
            backgroundMove2_4.EventsExecutionList = new List <Execution>();
            EventGroup eventGroup2 = new EventGroup();

            eventGroup2.index   = 0;
            eventGroup2.tag     = "0";
            eventGroup2.t       = 200;
            eventGroup2.addtime = 200;
            Event event2 = new Event();

            event2.EventString = "当前帧=1:不透明度变化到155,正弦,400";
            event2.String2BulletEvent();
            eventGroup2.EventList.Add(event2);
            backgroundMove2_4.EventGroupList.Add(eventGroup2);
            BulletTitle     bulletTitle     = new BulletTitle(StageData, this.SC_Name);
            SpellCardAttack spellCardAttack = new SpellCardAttack(StageData);
            FullPic2        fullPic2        = new FullPic2(StageData, "FaceSeiryuu_ct");
        }