public override void Ctrl() { base.Ctrl(); if (this.Time == this.NameTime && this.LastTime < this.Time) { this.CharN = new CharacterName(this.StageData, "ename_Seiryuu"); StoryEmitterStar storyEmitterStar = new StoryEmitterStar(this.StageData, this.CharN.Position, 0.0f, 0.0); this.LastTime = this.Time; } else if (this.Time == this.MusicTime && this.LastTime < this.Time) { this.StageData.ChangeBGM(".\\BGM\\Boss03.wav", 0, 0, (int)byte.MaxValue, 1286397, 6275430); this.LastTime = this.Time; } else { if (this.Time != this.Conv.Count) { return; } MusicTitle musicTitle = new MusicTitle(this.StageData, "青柳传说", new Point(this.BoundRect.Width, this.BoundRect.Height - 16)); musicTitle.OriginalPosition = new PointF((float)this.BoundRect.Width, (float)(this.BoundRect.Height + 100)); musicTitle.Scale = 0.5f; this.Boss.Enabled = true; this.SBox.Dispose(); this.Story = (BaseStory)null; EmitterBossFire emitterBossFire = new EmitterBossFire(this.StageData, this.Boss.OriginalPosition, Color.FromArgb(40, (int)byte.MaxValue, 20)); new MagicCircle(this.StageData, "MagicCircleSix").Scale = 1.5f; this.Background3D.WarpEnabled = true; } }
public Story_SSS02_01(StageDataPackage StageData) : base(StageData) { CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceRakuki_no"); characterRTouhou.TxtureObject2 = this.TextureObjectDictionary[" "]; characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f); this.CharR = characterRTouhou; CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceAya_no"); characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"]; this.CharL = characterLTouhou; this.SBox = new StoryBox(StageData); this.CharN = new CharacterName(StageData, "ename_Rakuki"); StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0); this.Conv.Add(new Conversation("。。。", false, true, "FaceAya_no", "FaceRakuki_no")); this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_no", "FaceRakuki_no")); this.Conv.Add(new Conversation("四只老鼠在吹牛:", false, true, (string)null, "FaceRakuki_no2")); this.Conv.Add(new Conversation("甲:我每天都拿鼠药当糖吃;", false, true, (string)null, "FaceRakuki_hp")); this.Conv.Add(new Conversation("乙:我一天不踩老鼠夹脚发痒;", false, true, (string)null, "FaceRakuki_no")); this.Conv.Add(new Conversation("丙:我每天不过几次大街不踏实;", false, true, (string)null, "FaceRakuki_an")); this.Conv.Add(new Conversation("丁:时间不早了,回家抱猫去咯。", false, true, (string)null, "FaceRakuki_bk")); this.Conv.Add(new Conversation("@画师,我需要一个泪奔的表情", true, false, "FaceAya_lo", (string)null)); }
public Story_SSS01_01(StageDataPackage StageData) : base(StageData) { CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceAmi01"); characterRTouhou.TxtureObject2 = this.TextureObjectDictionary[" "]; characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f); this.CharR = characterRTouhou; CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "FaceAya_no"); characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["FaceAya_base"]; this.CharL = characterLTouhou; this.SBox = new StoryBox(StageData); this.CharN = new CharacterName(StageData, "ename_Ami"); StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0); this.Conv.Add(new Conversation("。。。", false, true, "FaceAya_no", "FaceAmi01")); this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_no", (string)null)); this.Conv.Add(new Conversation("从前有座山,", false, true, (string)null, "FaceAmi01")); this.Conv.Add(new Conversation("山上有座庙,", false, true, (string)null, "FaceAmi01")); this.Conv.Add(new Conversation("庙里有只文文在卖报,", false, true, (string)null, "FaceAmi01")); this.Conv.Add(new Conversation("。。。。。。", true, false, "FaceAya_sw", (string)null)); this.Conv.Add(new Conversation("报上写着,", false, true, (string)null, "FaceAmi02")); this.Conv.Add(new Conversation("从前有座山,山上有座庙,庙里有只文文在卖报", false, true, (string)null, "FaceAmi03")); this.Conv.Add(new Conversation("报上写着,", false, true, (string)null, "FaceAmi04")); this.Conv.Add(new Conversation("从前有座山,山上有座庙,庙里有只文文在卖报", false, true, (string)null, "FaceAmi05")); this.Conv.Add(new Conversation("报上写着,", false, true, (string)null, "FaceAmi06")); this.Conv.Add(new Conversation("喂,有完没完了", true, false, "FaceAya_sw", (string)null)); this.Conv.Add(new Conversation("好了,开打吧", false, true, (string)null, "FaceAmi07")); }
public override void Ctrl() { base.Ctrl(); if (this.Time == 3 && this.LastTime < this.Time) { this.LastTime = this.Time; this.CharN = new CharacterName(this.StageData, "ename_Ami"); StoryEmitterStar storyEmitterStar = new StoryEmitterStar(this.StageData, this.CharN.Position, 0.0f, 0.0); } if (this.Time == 15 && this.LastTime < this.Time) { this.LastTime = this.Time; this.StageData.ChangeBGM(".\\BGM\\Boss01.wav", 0, 0, (int)byte.MaxValue, 754110, 3294270); } if (this.Time != this.Conv.Count) { return; } StageDataPackage stageData = this.StageData; Rectangle boundRect = this.BoundRect; int width1 = boundRect.Width; boundRect = this.BoundRect; int y = boundRect.Height - 16; Point DestPoint = new Point(width1, y); MusicTitle musicTitle1 = new MusicTitle(stageData, "喧闹吧!在这不眠之夜", DestPoint); MusicTitle musicTitle2 = musicTitle1; boundRect = this.BoundRect; double width2 = (double)boundRect.Width; boundRect = this.BoundRect; double num = (double)(boundRect.Height + 100); PointF pointF = new PointF((float)width2, (float)num); musicTitle2.OriginalPosition = pointF; musicTitle1.Scale = 0.5f; this.Boss.Enabled = true; this.SBox.Dispose(); this.Story = (BaseStory)null; EmitterBossFire emitterBossFire = new EmitterBossFire(this.StageData, this.Boss.OriginalPosition, Color.FromArgb(40, (int)byte.MaxValue, 20)); new MagicCircle(this.StageData, "MagicCircleSix").Scale = 1.5f; this.Background3D.WarpEnabled = true; }
public Story_SSS03_01X(StageDataPackage StageData) : base(StageData) { CharacterR_Touhou characterRTouhou = new CharacterR_Touhou(StageData, "FaceSeiryuu_no"); characterRTouhou.TxtureObject2 = this.TextureObjectDictionary[" "]; characterRTouhou.OriginalPosition = new PointF((float)(this.BoundRect.Width - 60), 380f); this.CharR = characterRTouhou; CharacterL_Touhou characterLTouhou = new CharacterL_Touhou(StageData, "Myplane"); characterLTouhou.TxtureObject2 = this.TextureObjectDictionary["Myplane"]; this.CharL = characterLTouhou; this.SBox = new StoryBox(StageData); this.CharN = new CharacterName(StageData, "ename_Seiryuu"); StoryEmitterStar storyEmitterStar = new StoryEmitterStar(StageData, this.CharN.Position, 0.0f, 0.0); this.Conv.Add(new Conversation("。。。", false, true, "Myplane", "FaceSeiryuu_no")); this.Conv.Add(new Conversation("。。。。。。", true, false, "Myplane", "FaceSeiryuu_no")); }