コード例 #1
0
    void OnMouseDown()
    {
        string          header   = "Confirm Character selection:\n";
        TextMeshProUGUI textMesh = confirmationContainer.GetComponentInChildren <TextMeshProUGUI>();

        switch (characterType)
        {
        case "Swordman":
            ProgramStateController.characterSelected = "Swordman";
            textMesh.text = header + "Swordman";
            break;

        case "Bowman":
            ProgramStateController.characterSelected = "Bowman";
            textMesh.text = header + "Bowman";
            break;

        case "Warrior":
            ProgramStateController.characterSelected = "Warrior";
            textMesh.text = header + "Warrior";
            break;

        case "Magician":
            ProgramStateController.characterSelected = "Magician";
            textMesh.text = header + "Magician";
            break;
        }

        confirmationContainer.SetActive(true);
        CharacterSelectionCollider.disableCollider();
    }
コード例 #2
0
 public void confirmSelection()
 {
     confirmationContainer.SetActive(false);
     CharacterSelectionCollider.enableCollider();
     SceneManager.LoadScene(sceneName: "Registration");
 }