private static void SetShip(Ship.GenericShip ship, int count) { float distance = CalculateDistance(ship.Owner.Ships.Count); float side = (ship.Owner.PlayerNo == Players.PlayerNo.Player1) ? -1 : 1; ship.SetPosition(BoardIntoWorld(new Vector3(-SIZE_X / 2 + count * distance, 0, side * SIZE_Y / 2 + +side * 2 * RANGE_1))); ship.SetPosition(BoardIntoWorld(new Vector3(-SIZE_X / 2 + count * distance, 0, side * SIZE_Y / 2 + -side * 2 * RANGE_1))); }