public static bool IsClosing(Ship.GenericShip thisShip, Ship.GenericShip anotherShip) { bool result = false; float distanceToFront = Vector3.Distance(thisShip.GetPosition(), anotherShip.GetCentralFrontPoint()); float distanceToBack = Vector3.Distance(thisShip.GetPosition(), anotherShip.GetCentralBackPoint()); result = (distanceToFront < distanceToBack) ? true : false; return(result); }
public static bool IsClosing(Ship.GenericShip thisShip, Ship.GenericShip anotherShip) { bool result = false; ShipDistanceInformation distanceInfo = new ShipDistanceInformation(thisShip, anotherShip); int range = distanceInfo.Range; if (range <= 1) { return(true); } if (range >= 3) { return(false); } float distanceToFront = Vector3.Distance(thisShip.GetPosition(), anotherShip.GetCentralFrontPoint()); float distanceToBack = Vector3.Distance(thisShip.GetPosition(), anotherShip.GetCentralBackPoint()); result = (distanceToFront < distanceToBack) ? true : false; return(result); }