public M2Animator(AnimationBlock block, Stormlib.MPQFile file, uint[] GlobalSeqs) { Block = block; File = file; if (GlobalSeqs != null && block.SequenceID >= 0 && block.SequenceID < GlobalSeqs.Length) { Sequence = GlobalSeqs[block.SequenceID]; } else { Sequence = 0; } SelectedAnim = 0; }
public M2Animator(AnimationBlock block, Stormlib.MPQFile file, uint[] GlobalSeqs, Stormlib.MPQFile[] AnimFiles) : this(block, file, GlobalSeqs) { this.AnimFiles = AnimFiles; }